namespace Table.DataModel
{
    public class TableShipModel
    {
        /// <summary>
        ///模型Id
        /// </summary>
        public int id;
        /// <summary>
        ///模型名
        /// </summary>
        public int ModelId;
        /// <summary>
        ///公会战缩放比率
        /// </summary>
        public float UFModelScale;
        /// <summary>
        ///公会战模型偏移
        /// </summary>
        public float[] UFModelOffset;
        /// <summary>
        ///模型半径
        /// </summary>
        public float Radius;
        /// <summary>
        ///模型偏移，造船界面
        /// </summary>
        public string ShipFactoryOffset;
        /// <summary>
        ///模型旋转，造船界面
        /// </summary>
        public float ShipFactoryEuler;
        /// <summary>
        ///模型缩放，造船界面
        /// </summary>
        public float ShipFactoryScale;
        /// <summary>
        ///造船完成曲线动画名
        /// </summary>
        public string ShipBuildCompleteAniName;
        /// <summary>
        ///模型偏移，造船完成动画
        /// </summary>
        public string ShipBuildCompleteOffset;
        /// <summary>
        ///模型缩放，造船完成动画
        /// </summary>
        public float ShipBuildCompleteScale;
        /// <summary>
        ///码头
        /// </summary>
        public string WharfOffset;
        /// <summary>
        ///
        /// </summary>
        public float WharfEuler;
        /// <summary>
        ///
        /// </summary>
        public float WharfScale;
        /// <summary>
        ///贸易
        /// </summary>
        public string ShipTradeOffset;
        /// <summary>
        ///
        /// </summary>
        public float ShipTradeEuler;
        /// <summary>
        ///
        /// </summary>
        public float ShipTradeScale;
        /// <summary>
        ///自走棋船缩放
        /// </summary>
        public float AcShipScale;
        /// <summary>
        ///自走棋船左边偏移
        /// </summary>
        public string AcRightPosOffset;
        /// <summary>
        ///自走棋船的右边位置偏移
        /// </summary>
        public string ACLeftPosOffset;
        /// <summary>
        ///受击点的位置偏移
        /// </summary>
        public string hitPosOffset;
        /// <summary>
        ///船左边炮击点偏移
        /// </summary>
        public string rightFirePosOffset;
        /// <summary>
        ///船右边炮击点偏移
        /// </summary>
        public string leftFirePosOffset;
        /// <summary>
        ///宝藏海域模型缩放
        /// </summary>
        public float STModelScale;
    }
}
